Shadowy armchair by Moroso

The Shadowy armchair by Moroso looks like a playful wave frozen mid‑curl: thin steel rods outline the frame, then disappear beneath wide ribbons of recycled plastic cord that spiral upward in saturated stripes of turquoise, coral, and midnight blue. The swooping backrest arches overhead like a beach canopy, casting its own graphic shadow and giving the piece a holiday energy - even in a city loft it feels as though sun and saltwater can’t be far away. Gentle rocking is encouraged by the spring in the cord weave, while the vivid patterning turns the chair into an instant focal point against calm concrete or timber floors.
Its digital counterpart keeps that breezy character intact without taxing system resources. Edge loops hug the tubular frame, and the woven surfaces are recreated with tidy strips of geometry that unwrap cleanly for color‑accurate UV layouts. A single 4 K atlas holds albedo, roughness, and translucency data so the plastics respond believably to HDR lighting, while a lean normal map supplies the raised ridges of each cord. Orientation, pivot placement, and centimeter scaling line up with real‑world dimensions, meaning the asset drops straight into DCC scenes, game editors, or AR previews and behaves exactly as the physical chair would - bold, lightweight, and ready to steal the show.
File type: MAX, OBJ
Download links:
Ctrl
Enter
Noticed a misTake
Highlight text and press Ctrl+EnterRelated news:
Comments (0)
