No game is complete without high-quality soundtracks, whether it's background music or sound effects (ambient). The Unity Audio system is really flexible and powerful. It can import most standard audio formats and has sophisticated features for playing sounds in 3D space - with optional effects such as echo and filtering. The Unity engine can also record audio from any available microphone on the user's computer, for use during a game or for storage and transfer.
Unity can import files in AIFF, WAV, MP3 and .ogg formats in the same way as other resources, simply by dragging files into the desired panel. Importing an audio file creates an audio clip, which you can drag and drop onto the audio source or use directly from the script.
For music, Unity also supports tracks modules that use short audio-samples as instruments, which are then arranged into one single composition. These modules can be imported from .xm, .mod, .it, and .s3m files, and used as normal audio clips.
The gameplay experience depends on gameplay, graphics, and story. The soundtrack often seems to be something incidental and even somewhat secondary. That is, for example, good if it is there. And it is extremely cool if it is memorable. But in fact, the sounds and music in games affect a lot of things, from the atmosphere to the gameplay. That's why we carefully chose the content for this category and prepared for you a really large number of different sound effects: from the sounds of kicks, steps, jumps and other character actions to quality ambient and sounds of monsters, monsters, sci-fi creatures and different packs with music in different genres (from instrumental classics to driving rock compositions).
Let's dig a little into the information component. To create a coherent sound design and understanding of the sequence of sounds can be divided into the following types: voice acting, ambiences, foley, SFX and just music.
There are several ways to use voice acting in games. Voiced dialogues act as the main source of information for users. For the most part, "voiceovers" are what you'll hear from the game characters. But, of course, there are exceptions. Voicing can also be implemented in the form of announcers - that is, phrases that reward the player for some action. For example, we are all familiar with the phrases "double kill", "domination" and so on. We are talking about them. Proper use of the voiceover helps to increase the player's immersion in the story.
When working with the voiceover, it is extremely important to choose actors with a suitable timbre, so that the voice corresponds to the character's character. The player should have a sense of reality of the NPC he meets. It is necessary to emphasize the peculiarities of pronunciation and speech apparatus device, if it is a monster or an alien. For this purpose, we prepared a lot of audio files where professional sound designers use such tools as Pitch and Layering to make the most appropriate and realistic voice. These two tools are really important when it comes to working out the voiceover. For example, the first one helps to change the pitch and duration of the sound, while the second one superimposes different layers on top of each other. Don't forget about the effects - you can also find them on our website, but in another subsection.