Unreal Engine Props

The full immersion of the user into the gameplay largely depends on the detailed design of the game environment. To create the illusion of a large, impressive and realistic world, level designers use a variety of structural geometry elements - props and decals. On our website, in this section, you can find a variety of props (it is about props assets: 3d models of items to fill the game levels: small buildings, plants, trees, stones, street elements, crates, barrels and more) for any purpose of your game. You can download them for free and without registration.

Download 3d props models for Unreal Engine

Creating environment details is as important as level design, scripting, sound and code. Props in a field of game design are a kind of props, which allows the player to feel the atmosphere and evaluate the environment of the world. All props are divided into three main types:

  • Large - these are all sorts of large objects. For example, cars, trees, fences, columns.
  • Medium - these are all sorts of medium-sized street (usually) objects - streetlights, trash cans, advertising banners, furniture.
  • Small ones are tiny exterior and interior details - books, rocks, grass, leaves.

Props have one trick that adequately fits them into the location. They are superimposed on the raw structural geometry. To prevent the player from getting the feeling of cheating, the number of polygons, texture, comprehensiveness, and quality of materials must be clearly read when you look closely at the objects. This is especially important for objects in the foreground.

Let's dive a little deeper into how the details of the game environment are created. The process of selecting props begins with finding references that match the structural geometry and stylistics of the game. Then, low-polygonal (in other words, highly simplified) 3D models are created to reproduce the shape of future props, and their normals (vectors responsible for shadow positions) are set. To improve the visual quality of the model, triangulation and smoothing are used. All the work is completed by scanning the model to superimpose a texture map on it, as well as to select all the necessary details. The finished high polygonal HP model is then exported to the game engine.

As a rule, game objects (especially large ones) are assembled from several ready-made models. If finer details (patterns, chips, cracks) should be present on high-poly models, sculpting technique based on the principles of classical modeling is used.

On our site you can find various props for realization of your game idea. There are both single models and whole sets. For example, packs, dedicated to cities. Or different garage tools - the content on our site is really a lot, and the most important is that it is updated regularly. Add our site to your favorites! If you can't understand how to use downloaded passes, you can open the tab "Tutorials" - there you will find different tutorials on how to use downloaded passes. There will be tutorials on how to create a quality design and adequate gameplay.