Infinity Weather v5.4+

Displacement:
two displacement modes (parallax, tessellation)
configurable displacement capture blueprint
top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
skeletal mesh displacement
interface for easy integration with all types of actors
area of displacement moves dynamically with the actor or camera
time-based snow accumulation
displacements can be used for multiple other effects (like grass interaction)
small world texture (1024x1024) can handle even 150x150m area
example displacement materials ( snow, mud, sand, grass) and ground layers (rock, grass, mud, sand)
mixing displacement and dynamic weather.
Virtual texturing and layered landscape materials
Sky:
blendable volumetric clouds preset, and circulate secondary area of cloud
Solar system based on date and coordinates
lightning effect (including mesh and material from Lightning Fast)
fog, post-process, background clouds, stars, moon, and more
sequencer support
Footstep:
notification footsteps system
example footstep types (SFX, VFX) snow, rain, mud
physics material support
configurable footstep component adjustable per character
footstep volumes with priorities and conditional spawning
Precipitation:
Niagara presets of snow, rain, dust, hail
GPU-friendly and efficient
dynamic movable occlusion maps
crossfade wind and rain sound effects
Version: 5.4+
Home Page: https://www.fab.com/listings/51b3043f-2bfa-498b-b84a-749b27d49093
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