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Ascent Combat Framework v3.8.2 (5.5)

28 July 2025
Unreal Engine Assets / Unreal Engine Code Plugins
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Ascent Combat Framework

Easily create your own high end Action RPG with little to no coding, Multiplayer supported.

Ascent Combat Framework (ACF) a multi-module C++ plugin that provides a robust, extensible, and easy-to-use framework to build your own Action RPG in record time. It features everything you'd need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports multiplayer.

Unleash your Creativity

Crafted by engineers with AAA game-industry experience, ACF Ultimate combines the power of a professional, production-ready C++ tool with the simplicity of a Blueprint template. With a fully-featured Blueprint sample project that showcases all its capabilities, everything is setup to work out of the box, so you can jump straight into crafting your idea.

Modular by Design. Flexible by Nature.

Blueprint templates look easy, until you need to change them. ACF is built on a industry-standard layered architecture, a modular C++ core designed to scale with your ambition. ACF is a C++ plugin designed to be extended, not hacked. You build on top of it, not inside it. That means cleaner architecture, no conflicts, and updates that don’t wipe your work. Use what you need, extend what you want, and leave behind the limitations of traditional templates.

Need C++ to use ACF? Nope

All core systems are exposed to Blueprints, meaning you can build your game without writing a single line of code. Unless you want to, of course!
Code Modules & Features:

20 modules with clean dependencies, so can you use only what you need:

Ascent Combat Framework [Runtime]: The core of the combat system

Actions System [Runtime]: generic system to handle new gameplay abilites and skills

Character Controller [Runtime]: A set of generic controlelrs that works with both humanoid and quadruped creatures

AIFramework [Runtime]: create and customize enemies and companions behaviors

Camera Manager [Runtime]: Manages all the in camera movements

Targeting System [Runtime]: Lock on or magnetic targeting

Advanced RPG System [Runtime]: Create your own stats and attribtues and design your leveling system

Status System NEW [Runtime]: Manages altered status as poison, frozen etc.

Collisions Manager [Runtime]: To handle precise and optimized damage traces

Combined Animation System [Runtime]: to play combined animations between 2 characters

Executions System [Runtime]: An extensions of Combined Animations System, specifically for executions

Inventory System [Runtime]: generic inventory and quipment system that allows you to create your own equipment slots. Works also for storages and world items

Crafting System [Runtime]: Generic implementations for Vendors, procedural storage and recipes to craft new items by combining others

Spell Actions [Runtime]: Implementing specific actions for spells like damage projectiles, healing, buffs and summoning

Automatic Save System [Runtime]: automatically save & load of all the marked variables in a separated Thread for maximum performance and with a single blueprint node

MountSystem [Runtime]: Generic way of mounting other characters and vehicles

Vehicle System [Runtime]: Chaos Vehicle specialization already set up to be driveable by an ACF character.

Music Manager [Runtime]: Manage music changes between battles and quiet exploration phases

Ascent Core Interfaces [Runtime]: Generic module defining all the projects interfaces

Status System [Runtime]: implement easily altered status such poisoned, frozen stunned etc.You are not alone!
Version: 3.8.2 (5.5)
Home Page: https://www.unrealengine.com/marketplace/en-US/product/ascent-combat-framework-c-action-rpg-creator
Download links:
Hot4share Premium
Ascent_Combat_Framework___40_ACF__41__v3.8.2___40_5.5__41_.rar - 5.3 GB
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