Peregrine Labs Yeti for Maya v4.2.10 (2022-2024)

Designed to provide a fast and efficient workflow, Peregrine Labs Yeti for Maya is a suite of powerful Node-based tools that integrates with most pipelines. It allows you to procedurally generate options in Autodesk Maya, with leading real-time engines, such as Renderman and Arnold. The result is a seamless, artist-friendly workflow.
In addition to its native capabilities, Yeti can also interact with third-party rendering engines such as V-ray and Renderman. The tool provides users with several user-friendly tools and features, including a node-based graph editor and a feather generator. The feather generator integrates into the Yeti graph, allowing for non-destructive work. It also includes a range of tools for creating instanced feathers and hair.
Yeti for Maya is available for download. It is hosted on a high-speed, dedicated server. It supports the latest Maya releases, including Maya 2023. Nevertheless, some features are not suitable for older versions. This is because the Yeti node stores pre-baked previews of the fur result in a cache file. Therefore, the full output should be checked before saving or displaying the results. In addition, the Yeti parameter controls the node's cache, allowing users to adjust the maximum memory it can consume during graph evaluation. The Yeti node is also configured to avoid cache-based race conditions.
In the Node editor, you can set the display parameters for the Yeti Subdivision Surface. You can also hide the Yeti Node, and turn feedback on and off. You can also write the cache file to disk. However, you must ensure that your license is installed properly. If your license is not installed, it is not recommended to use the Node.
The interface of Yeti for Maya is made using professional techniques and resources. The interface offers a detailed set of resources, including procedural charts, a procedural chart editor, and expert pruning and trimming tools. You can also randomize strands by using the Scatter tool. The Sculpting tool will generate strands that can be adjusted. You can then add them to your character's hair or strands.
The Yeti node can also read a cache file and override geometry stored in the file. This is especially useful when you need to evaluate larger assets. In addition, the Node can display the Yeti Subdivision Surface and toggle the display. You can also set the maximum pixel length for the tesselation of the hair. You can also use Nurbs Curves as guides in the Yeti graph.
When you connect a Node to a mesh, you can also add the Yeti Subdivision attribute. This attribute enables you to increase the overall length of the fur at the render time. You can also control the overall width of the fur by adjusting the Yeti Scatter parameter. You can also force the mesh to evaluate as a subdivision surface.
Yeti for Maya is a highly flexible tool, capable of generating hair and fur, instanced feathers, and other procedural options. You can adjust the amount of information that is outputted during evaluation, as well as the location of icons on the node. You can also change the density of the graph by adjusting the Node Density parameter.
Version History
Peregrine Labs Yeti 4.2.10 Maya 2022-2024 Win
Dependencies: MtoA 5.3.2.1, Arnold 7.2.2.1, V-Ray 6.10, Renderman 25.1, Redshift 3.5.17
updated to Redshift 3.5.17.
refactored TBB global thread arena implementation to avoid a crash when Arnold procedural was being unloaded.
re-added missing Up Vector parameter to the Curl node.
4.2.3 (2022-2023)
Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8
Changes & Bug Fixes
improvements to feather texture projection mapping.
resolved a bug that was causing Yeti to crash when exporting/rendering with multiple samples.
the Redshift extension will now pass the Yeti nodes world transformation to the rendering engine.
made sure that the correct transform falloff is applied when moving strand end points while editing components.
Peregrine Labs Yeti 4.2.2 Maya 2022-2023
Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8
Changes & Bug Fixes
switched Random number generator in Scatter node to one with much better properties to avoid patterns appearing at larger densities and scales.
updated Clumping to avoid artifacts introduced in volume preservation.
added per Clump randomness.
added Attach Input Curves parameter to the Convert node which will attach static curves to a moving input mesh (with a Texture Reference object).
Peregrine Labs Yeti 4.2.1 Maya 2022-2023
Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8
Changes & Bug Fixes
updated to Arnold 7.1.4.0 and MtoA 5.2.2.0.
Clumping node now retains the input shape of fibers in a similar manner to the pre-4.0 release. A new Retain Shape parameter (on by default) can be used to toggle this change in the event it breaks the look of any assets in production.
Version: 4.2.10 (2022-2024)
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