n00dHolster v4.27-5.0

This plug and play actor component will attach any object as a mesh to your character, within the constraints of the HolsterData. It is object-oriented and generic enough to be plugged into your current inventory system as it employs ways of overwriting holster meshes depending on certain conditions. Just call the Holster / Unholster node where you require it, define your requirements, and the system will handle the heavy lifting for you.
Version: 4.27-5.0
Home Page: https://www.unrealengine.com/marketplace/en-US/product/n00dholster
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