Ghosts in The Dark v5.2+

Slowly wandering scary ghosts for intense scenes in the game.
Features:
Character blueprint (no input)
AI controller blueprint
Animation blueprint
Foliage wind direction blueprint
Camera render blueprint
Camera shake blueprint
Fog and smoke Niagara systems
4 animations
3 versions of skeletal meshes
Number of Blueprints:5
Input: no
Network Replicated: no
Materials:
6 materials
7 instances
1 material function
1 material parameter collection
Levels:
Overview with how to use explained
Demo map (as seen in video above)
Static meshes:
2 bushes
eyes for the ghost
What does it do?
When you add the ghost to the level the level needs to have nav mesh bounds volume on it. The ghost then wanders around the navigable area slowly turning to it's new directions. Character also has 2 other functions: appear and disappear that you can also see in start and end of the video above.
Supported Development Platforms: tested and developed in Windows
Version: 5.2+
Home Page: https://www.fab.com/listings/50898304-a3e6-4491-8b7d-8cd28e837084
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