Kai Locomotion System v3.5.0 (5.3)

Animation Blueprint To Use With Different Animation packs (Distance , Rotation Matching)
ANIMATIONS NOT INCLUDED
New Version V3 Release includes :
Custom Character Movement Component that offers predictively replicated Custom Movement speed and has custom rotation implementation that uses rotation from certain KLS animations. this CMC will be used later to build new movement modes (physics based sliding and Zelda climbing are in the work).
Utilizing Linked Animation Layers To switch between locomotion and masking.
A Plug And Play Animation Blueprint That Supports 3 Gaits and different types of transitions.
Version 3 utilized linked animation layers for switching locomotion and masking (Layering) sets.
Fill Data Asset with the animations, and get high quality locomotion without effecting the movement of the player in few minutes.
Apply Masks to locomotion sets very easily by defining Mask poses and Body Part Mask weights in Data Asset to allow for very fast iteration to get the right blends for your poses.
Switch Between Locomotion and Masking sets using linked animation layers like Lyra.
Features:
Plug and Play Animation Blueprint
Written in c++
Foot Lock Transition Control Rig
Animation Modifiers to automatically place foot sync markers
Skeleton Agnostic Layered Blend Bone Animation Node that uses new Blend Profiles.
New Per Body Part Mask animation node encapsulates masking in 1 animation node . Can Add multiple body part and use animation curves or variable inputs to drive the weights. Uses Blend Profiles to define body parts.
Template Animation Blueprint , Skeleton Agnostic and can create a child from any skeleton .
Code Modules:
Kai_Locomotion [Runtime]
KaiLocomotionEditior [Editor]
Version: 3.5.0 (5.3)
Home Page: https://www.unrealengine.com/marketplace/en-US/product/kai-locomotion-system
Download links:
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