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Procedural Moss & Snow v5.0-5.1

08 March 2023
Unreal Engine Assets / Unreal Engine Textures / Materials
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Procedural Moss & Snow

Procedural blueprint tool for generating high quality moss and snow meshes over the top of existing scene geometry.

Features:

Multiple scene sampling behaviors for different use cases and flexibility.
High degree of control over mesh fidelity to match any projects performance targets.
Able to "bake" dynamic geometry down to static mesh actors while maintaining non-destructive workflows.
Supports baking to Nanite meshes.
Allows for propagation of instance meshes over the surface of generated geometry for extra detail when desired.
Demo content for both moss and snow utilized with different kinds of actors.
Marketplace images use Megascans assets for demonstration purposes. Megascans meshes and textures NOT INCLUDED. Content can be found at https://quixel.com/megascans/.
Built in timer function that details construction times so users can understand the iteration implications for certain expensive operations.
Currently only applies to scene elements & actors that are "static" as the meshes will not deform along with anything dynamic or skeletal in nature.
Version: 5.0-5.1
Home Page: https://www.unrealengine.com/marketplace/en-US/product/procedural-moss-snow
Download links:
Hitfile
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CIA
CIA
19.03.23
Hi there, unable to extract the rar file. "The archive is either in unknown format or damaged." Kindly reupload the file with no issue.
Marin Kitagawa on bed
jester
jester
17.03.23
Fixed - try now
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david sauce
david sauce
16.03.23
i have try to import but nothing , is good with your unity version deer admin ?
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PGCRT
PGCRT
15.03.23
This is the 5.0 version of the plugin, not able to load it into a 5.1 project =)
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Nanfi
Nanfi
14.03.23
Can we have a hitfile link please ?
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