Character Wound System v5.1
This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits.
Home Page: https://www.unrealengine.com/marketplace/en-US/product/character-wound-system
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