AI Spline-Based Movement System v1.1.3 (5,3)

Easy to setup system that makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no any compromises on performance side.
What is this plugin used for?
This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.
How to use it?
Add plugin's actor component to your Pawn/Character
Add just two nodes/behavior tasks from it to your logic
Tune it's params (which all has description) as you want
That's all
Features:
Easy to setup, no coding skills required
Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task
Compatible both with Characters and Pawns
Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases
Very well optimized - no performance drops at least on modern $100 CPUs (tested with 100+ actors)
Has fully commented code - hundreds of lines of comments
Code is fairly flexible for inheritance and your further code modifications
Version: 1.1.3 (5,3)
Home Page: https://www.unrealengine.com/marketplace/en-US/product/ai-spline-based-movement-system
Download links:
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