Is it possible to create a game without assets?

To figure out how to use in-game assets, it is needed first to figure out what they are in general.
An asset is a set of resources that you can use in your game. Potentially this category can include anything, but usually it means ready-made software modules, sprites, models, animations, sounds. You can find all these things in our catalog in a special section, which is dedicated to both Unity and Unreal Engine. The best part is that using these resources is an extremely simple task. All you need to do is download the dataset and integrate it into Unity. If you're already a developer, you've probably encountered the need to do this more than once.
Usually, data packages are bundled together by some specific application area. For example, one model with many different animations. Or an interface element with all that.
Ready Assets are thematic sets, the main feature of which is 100% internal harmony. The fact that these sets are created so that you can quickly make a game out of them, especially without going into the programming. On our site you can also find complete sets of assets, and it's much easier than downloading items individually and trying to compile them. Take a look at the Unity and Unreal Engine Assets sections.
But is it possible to do without the assets?
Sure thing. Even if you do not use objects in their standard form, you can still do this with engine resources or scripts. You can make the process three times easier and create levels and characters from primitives. You can use a utility like "Pro Builder" to create levels.
And by the way, the most interesting thing is that many developers are convinced that there are advantages to creating a game with a minimum number of assets. They argue that the fewer assets used, the less stylistic divergence there will be. Proponents of this view also say that if you have to resort to using assets, it is better to do so by implementing ready-made kits.
So why do we need assets after all?
Simple, they are for prototyping. It is a relatively easy and quick way to make an outline of a project and see if it is worth the money and effort invested in it. However, even this approach doesn't guarantee that you'll get it right.
But.
You can skip all the stages of prototyping and do not go round trying to do without assets when developing a game, because our website has a really large collection of content for every taste. We've got templates if you're not good at programming, 2D, 3D assets and even tutorials to get you on the right path when creating titles.
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