What is the difference between a roguelike and a roguelite
Roguelike and roguelite are different genres of games, although it may not seem so at first glance. Moreover, it may seem that there is only one genre - roguelike - because the second genre is usually not talked about.
It is simply overlooked.
In this article, we will correct this misunderstanding and discuss both genres. We will tell you how they differ from each other.
Stay tuned if you're interested!
What is a roguelike?
The roguelike appeared in the 80's and its predecessor is the game Rogue of the same name. The main aspects of the project were the procedural generation of the environment and its elements, the creation of quests on the same principle, and the abundance of random situations.
And the main feature of Rogue is that in case of death the whole story starts again. There is no save progression, and each run is a unique combination of circumstance, luck, and skill.
What is roguelite?
Roguelite is literally a simplified version of the same old rogue game. In games of this subgenre, the player's progression is preserved when he dies.
For example, he can kill 10 conditional enemies in one run and get a new item. Then the player is defeated, but still has the item.
There are many more examples. But the general idea is clear.
Both roguelike and roguelite are similar in that they have procedural generation, except that the second genre is much more concerned with preserving the player's progression.
Examples of roguelikes and roguelites
Minecraft is probably the first game that comes to mind when discussing these genres. Think about it: the environment is randomly generated, the amount of content is huge, and there's even a permadeath mode.
The Binding of Isaac is the truest roguelike, with such a huge amount of content and secrets that any real roguelike would be envious of. And, of course, this game impresses with its unusual entourage. Seriously, where else can you play as a Christian kid who uses his tears as a weapon?
Enter the Gungeon is a game very similar to The Binding of Isaac. Only the emphasis is on bullet hell (the abundance of projectiles on the screen that you have to dodge). And on shooting with long-range weapons. Unfortunately, it doesn't have as much content as The Binding of Isaac, but it's still a good game.
Don't Starve is an interesting roguelike that emphasizes the survival aspect. The visual style is very pleasant, but the gameplay can feel very, very strange.
By the way, King's Bounty (that 1990 game) also resembles something similar from these genres. Yes, it's a turn-based strategy game with RPG elements, but saving in it is tantamount to quitting, so you can't correct the mistake.
And finally, let's talk about retro games. For example, let's talk about Fatal Labyrinth for Sega. In every new game of this title, the levels are randomly generated.
This includes the effects of potions, scrolls, and wands. It will all be completely different in each of your new runs. But when you reach a certain level, your death will no longer be permanent, and the level will restart (but be generated in a new way).
Well, we hope you now understand a little more about the differences between these genres. If you have the desire to make any game, we are ready to help you by providing hundreds of content items for every taste and need - from 2D and 3D models to music compositions and tutorials on how to work in various applications.
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