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What is an asset and what is it needed for?

15 December 2022
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What is an asset and what is it needed for?

How often do you find yourself wanting to create your own game? To make a world with everything according to your rules? That's the desire of any game developer. But many lack skills in 3D modeling, drawing, or writing code - and that's where ready-made assemblies come in.

An Asset is a set of resources that can be used when developing a game. This category can include anything, but usually when someone talks about an asset they mean ready-made models, sprites, sounds, animations, etc.

If you go deeper into the theory, there are the following types of assets:

  • 3D;
  • 2D;
  • Sound effects - music, ambient;
  • Visual effects - VFX.
  • Animations;
  • Plugins.

Let's take a closer look at each type.

3D


3D-assets are, as a rule, the vegetation, buildings, objects, characters and the like. 3D assets, you could say, are the most valuable elements in terms of development. Nothing fills a game as much as three-dimensional items.

2D


Two-dimensional assets are sprites. They essentially perform the same functions as 3D, only designed for slightly different games. While 3D assets are better suited for engines like Unity, Unreal Engine, etc., 2D assets are better suited for engines like Ren'Py, RPGmaker, etc.

Sound effects


Music and sound effects are very important. The right soundtrack sets the right mood and creates the atmosphere every game needs.

VFX


What game does not have special effects? It's really hard to answer this question, because even in 2D games special effects are widespread. VFX effects are various bullet trails, smoke, fire, godrays, etc.

Animations


Games cannot do without animation. Even 2D projects. If they do not add, then the character model will simply freeze in a static position - no one will play it.

Plugins


In the game engine does not always have everything you need, but this problem is solved by plugins. A plugin is a plugin that is included in the main program. It interacts directly with the code of the utility and extends its capabilities.

We have learnt what assemblies are and what they are good for. But where can you get them? You can easily find a lot of cool assets for Unity and Unreal Engine that will fit almost any game in our catalog. They all were made by professional designers and programmers and that's why they're fully compatible with the game engine you'll be using (if it supports assets of course).

Other notes on game development:
  • How to optimize a 3D game?
  • How to start making games without experience? - https://3d-model.org/blog/9116-how-to-start-making-games-without-experience.html
  • Top 5 most user-friendly game engines - https://3d-model.org/blog/8758-top-5-most-user-friendly-game-engines.html
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